5/20/2023 0 Comments Endless dungeon switch![]() ![]() ![]() The build features several new characters from the last time Screen Rant got a look at the game, with a list of three expanding to eight that players can choose from. Related: Romain de Waubert & Jean-Maxime Moris Interview: Endless DungeonĪlthough a previous hands-on preview of Endless Dungeon gave a strong idea of the game's overall mechanics, this fresh look has shown just how important multiplayer is to the title. Regardless of their fate, every run brings players back to the ship's saloon where they can spend their findings before heading out again. Like many roguelites, the gameplay loop consists of venturing into one of the title's dungeons, traveling through defeating enemies and collecting loot, and either emerging victorious or dying along the journey. On the spot upgrades to my character’s stats, like one perk that gave my turret-loving Comrade an extra toy to leave behind on the battlefield, were especially useful.The general premise of Endless Dungeon revolves around the player being marooned on an ancient space station built by a past civilization called the Endless. In one run, I found a flamethrower capable of making quick work of giant, fire-averse bugs, while in another I found a laser cannon capable of ripping through robotic foes. Luckily, Endless Dungeon gave me more upgrades and ways to beef up my character mid-run than was possible in the last preview build, as a whole slew of interesting weapons were now common loot drops to give me an edge in battle. This wasn’t my first time in these cutthroat hallways, so I fared much better than a year ago, but clearly merciless difficulty remains a central focus, and as someone who enjoys a good challenge, that was nice to see. Enemies were relentless and came at me from every angle, and very careful planning, resource management, and communication was required to keep the enemy at bay. ![]() That’s because Endless Dungeon remains a brutally difficult gauntlet that proved incredibly challenging even with several of Amplitude’s own developers as my crewmates. "Endless Dungeon remains a brutally difficult gauntlet." None of these buffs were so powerful that I could brute force my way through a level, and as roguelites go my ability to grind my way to victory was substantially lower, but I’d be lying if I said the extra help wasn’t welcome. Repeated failure is a hallmark of any good roguelike or roguelite, but knowing each defeat got me a little closer to giving my characters a boost here and there certainly made those losses less humbling. Now there were also Chips – essentially modifiers – which gradually built up my characters so they could do things like passively increase their defenses, give buffs to the Crystal Bot I was charged with protecting, or reduce the cooldown of my character’s Ultimate Skill. But the people at Amplitude seem to have shifted that philosophy a bit. Previously no progression existed, and what was planned was largely horizontal progression where new characters and items unlocked, but I couldn’t actually become more powerful except through honing my skill. The biggest change since I played Endless Dungeon last year is the existence of a meta progression system. Together, with a squad of friends, I dove back into Endless Dungeon’s unforgiving hallways filled with extremely rude machines and ferocious monsters. ![]() While last year I only had two options to pick from, this time I was immediately surprised to see that the roster has grown to eight, including some of my new favorites: Fassie, a fashionable alien bartender who relies on his mixology skills whilst dungeon delving and Comrade, a revolution-loving robot who uses his personal turrets to fight the power. Like Dungeon of the Endless before it, Endless Dungeon is a four-player tactical hybrid tower defense game that had me trying to escape a supernatural space station. And while I only had a few hours to test my mettle against it, so far it seems like Endless Dungeon will be the roguelite evolution that fans have been waiting for. Whether it’s a drastically expanded roster of characters, some much-needed meta progression to make each run feel like a tiny step forward, or combat and an upgrade system that feels much more tightly tuned, so much of this exceedingly difficult defense game feels far more fleshed out. It’s been almost a full year since I first played Endless Dungeon, successor to 2014’s roguelike tower defense game, Dungeon of the Endless, and it’s come quite a long way in that time. ![]()
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